However, I was planning to have the third party app simply generate or edit. I want to play midi files on an in game instrument, I made a third party app that convert midi files to a simplified version of midi in a text format, and I'm able to play it in game if I put the resulting text in a variable's default value, cook and run the mod. Which makes the save/load system my only way to communicate with the file system. I'm trying to mod an UE4 game and I'm limited to using blueprints only. Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials Unreal Engine Source Code (via GitHub must link accounts and be logged in).A big thank you and be courteous to people who try to help you.What you've tried so far including screenshots of your work, Google searches, documentation pages etc. More detail about the problem, what you're trying to do and why.Clearly state or summarize your problem in the title of your post.Read the subreddit's rules before posting.
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