While AV IS, to its credit, all new and not plagiarized, it takes the vicious and unfun difficulty of Chiko’s hacks to new heights. Spikes and precision jumps are everywhere, enemies are placed at awkward angles that make some damage extremely difficult to avoid, and your best weapon, your buster, is hamstrung by repeated use. Even the Robot Masters, given puerile names by the hackers, are outright broken, sometimes freezing permanently in the middle of an attack and allowing you free reign to crush them. The game also requires frequent use of the Rush Coil, yet doesn’t bother to use Puresabe’s “Good Dog” fix that prevents it from jumping when you are near it but haven’t leapt onto it, in spite of its use of other “optimization” hacks. This results in a great deal of entirely avoidable wasted weapon energy and unintended leaps onto spikes when your sprite crosses Rush’s. The castle level design requires even more precision sliding (dashing) and flying/leaping than the Robot Master stages, more inching past spikes, and more attempting to hit bosses with weapons that don’t fly straight. The level design reaches its nadir in Wily 1, where you must traverse a series of wheel-lined corridors while being bombarded with unstoppable fireballs. The other levels aren’t much better in fact, their design makes the levels in Chiko’s hacks appear downright inspired.
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